Drop That Candy shortlisted for Develop Indie Showcase

Posted by on Jun 24, 2013 in News | No Comments
Drop That Candy shortlisted for Develop Indie Showcase

Develop Conference recently announced the finalists for the Indie Showcase and we’ve been shortlisted! ‘Drop That Candy‘ is our upcoming puzzle game for the iOS and we are incredibly honoured to be have been included with such an exceptional collection of games. We are looking forward to visiting Brighton in July to show off our […]

QuickDraw is a hit at Rezzed

Posted by on Jun 24, 2013 in News | No Comments
QuickDraw is a hit at Rezzed

QuickDraw, our PS Move party title, was showcased to the public this weekend at Rezzed and what an event! Arriving early, it was exciting to see the area Gamer Network had set up for QuickDraw & GlowTag and opposite Team 17. In previous events, QuickDraw & GlowTag were scheduled every 1/2 hour but with the […]

Greenfly Studios at E3 IndieCade

Posted by on Jun 20, 2013 in Uncategorized | No Comments
Greenfly Studios at E3 IndieCade

Stephen, on behalf of Greenfly Studios, recently visited Los Angeles for the annual E3 exhibition to demonstrate our physical multiplayer games QuickDraw and GlowTag. It was a great honour to be selected and a huge thanks to both the judges and organisers of IndieCade. Although E3 had the Goliath marketing power, IndieCade proved to be a […]

Greenfly Studios QuickDraw headed to Houses of Parliament

Posted by on Jun 3, 2013 in News | No Comments
Greenfly Studios QuickDraw headed to Houses of Parliament

Greenfly Studios has been invited to the Houses of Parliament by UKIE. As part of the drive to highlight the innovations made within the UK games industry, we have been selected to showcase QuickDraw and Joust. Both games are digitally enabled physical games for 2 to 7 players allowing people to move away from the […]

PocketGamer: Split Second Timings for Intuitive Game Controls

Posted by on Jun 2, 2013 in News | No Comments
PocketGamer: Split Second Timings for Intuitive Game Controls

Stephen was recently asked to contribute a series of articles for PocketGamer.biz on behalf of the Best of British initiative. Head on over to the official site to read his third article looking at the split second timings needed for intuitive controls. We’ve reprinted the article below: Ever cursed a game for being too laggy? Perhaps it was the […]